Phantasma [2023]

Aniconoclasm Pop-up Exhibition, Goldsmiths University of London

Phantasma is an immersive installation that explores the experience of a lucid dream, while the player lays on a bed with a VR headset, passively communicating with the outside reality through an ever-lasting choreography.

By strategically placing a web camera on the space, I use computer vision to track the movement of the audience surrounding the bed, influencing and transforming the VR experience. The movement of the player generates information that interacts with a cloud-like particle system projected on the floor on the installation space. This creates an exchanging loop between the player and the exhibition audience. It is a contemplative and introspective moment where the player is liberated from their bodily experience, while exploring the feeling of loneliness in a crowd.

/ materials

JavaScript, Unity, Oculus Quest 2, Webcam, Projector, Bed

Phantasma [2023]

Aniconoclasm Pop-up Exhibition, Goldsmiths University of London

Phantasma is an immersive installation that explores the experience of a lucid dream, while the player lays on a bed with a VR headset, passively communicating with the outside reality through an ever-lasting choreography.

By strategically placing a web camera on the space, I use computer vision to track the movement of the audience surrounding the bed, influencing and transforming the VR experience. The movement of the player generates information that interacts with a cloud-like particle system projected on the floor on the installation space. This creates an exchanging loop between the player and the exhibition audience. It is a contemplative and introspective moment where the player is liberated from their bodily experience, while exploring the feeling of loneliness in a crowd.

/ materials

JavaScript, Unity, Oculus Quest 2, Webcam, Projector, Bed